Post by Jaxe on Mar 1, 2007 21:04:18 GMT -5
We're currently working on these in particular. Professions have always been the core of any ZS module and they will have a lot of focus put into them. Instead of most of them just handing out a few freebie items and a little bonus here and there, choosing a profession will be a big part of the gameplay itself, and naturally will affect your roleplaying decisions.
A great deal of skills are planned as well. These will be abilities that you can use to perform special actions in the world. Skills that help you manipulate the environment to your advantage are very useful, but so are mundane skills such as cooking. The skills you choose will affect who you will end up partying with.
Current Professions :
Scholar
Scholars were the high-brow upper class. Often sharp, witty and knowledgeable, they spend their days reading and writing books, studying both the arcane and the lore of the world. Their work as librarians, teachers, scribes and historians was much valued in the courts of royalty and while their academic skills seemly offered little practical help in the fight against the undead, it does offer them the tools and tricks they need to survive.
Farmer
Farmers were the common folk on the outskirts of towns and villages, growing crops and cattle as the days went by. They now have the distinct advantage of being able to obtain food with less effort than a citizen would. Living self-sufficiently far from civilization hasn't given them much time to learn to read and write however.
Guard
Guards were the first line of defense from invading armies and thugs alike. Keeping order and peace were their primary objectives, but there were exceptions. Guards were often employed by rich nobles as bodyguards, but most served in the city militia. Having retained their equipment and the benefits of years of rigorous training, they were the ones best equipped to push back the zombie threat. Unfortunately this meant they were among the first to fall when the zombie outbreak began.
Thief
The dregs of society. Thieves were the poor and the homeless, driven by their lack of status and wealth to pursue a dishonorable, petty life of crime. Having lived in secret communities scattered across the sewer systems and the slum districts, they would have little trouble getting by in towns, knowing them inside out.
Artisan
Artisans were the creative output of society. Everyday labourers, artists and inventors, their trade allowed them to get along with people and keep the economy going. Being good with their hands and experienced in pottery, jewelry and basic arms and armour, their wares would be highly sought after in the coming predicament.
Minstrel
Minstrels were travelling adventurers, coming and going as they pleased. They would perform in courtrooms or taverns, often gaining huge support and monetary aid from members of the audience. Minstrels bring hope and courage to a world torn apart by disease and crime.
Priest
Priests, just as monks alongside others affiliated with the various monastic and religious orders were the ones most concerned with the most recent tide of evil that had swept over their sacred grounds. Calling upon the forces of the divine, they would fight the newly-found threat that had found entry to the mortal domain. With the symbols of their faith as medium to the power bestowed upon them by their deities, accompanied by the knowledge they had gained throughout the ages on their primeval enemys' weaknesses, they would become a mighty foe against the forces of evil, the last beacon of hope for the better.
Hunter
Skilled with the bow and quick on their feet, hunters are silent and deadly killers. With their natural survivalist instinct, they can be hardy combatants, but know when it's time to bail on an unnecessary fight. Living off the land, making way with the bare minimum of food and supplies, they can hold out longer in the wilderness than just any common person. The undead are little more than target practise to them, yet still not to be taken lightly, as the recent events have also forced hunters to scavenge for food supplies as the disease spread by the zombies has prevented eating animal meat.
Merchant
From far away and close by, merchants come and go selling their precious merchandise. Merchants have an eye for quality goods, and with their convincing tone they can usually get just what they need. Because of the zombie outbreak, they have suffered much however, financially. Having had to leave their caravans and supplies behind for the taking, most now live their life on the streets peddling with cheap wares, trying to gain their fortune back.
Herbalist
Herbalists have a talent with bandages and herbal medicine few can claim to have. Having gotten used to treating simple cuts and bruises, and in times of war being able to cure the most dire wounds and deadliest of poisons, their field of expertise has been exalted plenty. Now once more they are needed to treat the injuries of the unfortunate fallen.
Fisher
The fisher is a forbearing figure amidst the chaos and the dreary, enveloping darkness of the night. Claiming the bounty of the seas, fishers continue to offer mankind what it currently lacks the most; fresh, unspoiled food.
Current Skills :
Cooking
Being able to cook and prepare food is an invaluable skill in a world where preserved food spoils quickly under the influence of the zombie disease.
Medicine
To treat cuts and remove disease and poison from the body, one needs to be proficient with herbs, potions and other healing equipment.
Fishing
Fishing requires years of practise to master well. Fish are not quite as easily caught and slain as zombies are, despite the obvious differences between the two.
Locksmith
Putting your equipment behind locked doors might be the only answer to fight looting and stealing that is going behind your back. Remember that you can only carry so much on yourself and there's not much people won't do to survive!
Repair
Without armor of any kind and a weapon of some sort, any living being can only go for so long and survive in the plague-ridden streets. You'll have to be able to make a stand and without keeping your equipment in good shape, you won't stand much a chance of beating a band of muggers. Fixing equipment is also a good source of income as a stand-alone craft.
Mining
It can be difficult to scavenge ingots and this is where mining steps in. Being able to have a constant supply of ore is a real boon for crafters and many miners are quick to set up their own small business and take great measures to make sure their ore deposits are not taken over.
Enchanting
Enchanting is a skill that can be used to imbue items with magical powers. To do this an enchanter requires an enchanting rod equipped with a gem. The power of the enchantment depends on the gem used, as does the type of the bonus. Most common gems grant 'sequencing' properties to weapons and armor, but some extremely rare gems can be used to even revive dead players to life, and other incredible tasks.
A great deal of skills are planned as well. These will be abilities that you can use to perform special actions in the world. Skills that help you manipulate the environment to your advantage are very useful, but so are mundane skills such as cooking. The skills you choose will affect who you will end up partying with.
Current Professions :
Scholar
Scholars were the high-brow upper class. Often sharp, witty and knowledgeable, they spend their days reading and writing books, studying both the arcane and the lore of the world. Their work as librarians, teachers, scribes and historians was much valued in the courts of royalty and while their academic skills seemly offered little practical help in the fight against the undead, it does offer them the tools and tricks they need to survive.
Farmer
Farmers were the common folk on the outskirts of towns and villages, growing crops and cattle as the days went by. They now have the distinct advantage of being able to obtain food with less effort than a citizen would. Living self-sufficiently far from civilization hasn't given them much time to learn to read and write however.
Guard
Guards were the first line of defense from invading armies and thugs alike. Keeping order and peace were their primary objectives, but there were exceptions. Guards were often employed by rich nobles as bodyguards, but most served in the city militia. Having retained their equipment and the benefits of years of rigorous training, they were the ones best equipped to push back the zombie threat. Unfortunately this meant they were among the first to fall when the zombie outbreak began.
Thief
The dregs of society. Thieves were the poor and the homeless, driven by their lack of status and wealth to pursue a dishonorable, petty life of crime. Having lived in secret communities scattered across the sewer systems and the slum districts, they would have little trouble getting by in towns, knowing them inside out.
Artisan
Artisans were the creative output of society. Everyday labourers, artists and inventors, their trade allowed them to get along with people and keep the economy going. Being good with their hands and experienced in pottery, jewelry and basic arms and armour, their wares would be highly sought after in the coming predicament.
Minstrel
Minstrels were travelling adventurers, coming and going as they pleased. They would perform in courtrooms or taverns, often gaining huge support and monetary aid from members of the audience. Minstrels bring hope and courage to a world torn apart by disease and crime.
Priest
Priests, just as monks alongside others affiliated with the various monastic and religious orders were the ones most concerned with the most recent tide of evil that had swept over their sacred grounds. Calling upon the forces of the divine, they would fight the newly-found threat that had found entry to the mortal domain. With the symbols of their faith as medium to the power bestowed upon them by their deities, accompanied by the knowledge they had gained throughout the ages on their primeval enemys' weaknesses, they would become a mighty foe against the forces of evil, the last beacon of hope for the better.
Hunter
Skilled with the bow and quick on their feet, hunters are silent and deadly killers. With their natural survivalist instinct, they can be hardy combatants, but know when it's time to bail on an unnecessary fight. Living off the land, making way with the bare minimum of food and supplies, they can hold out longer in the wilderness than just any common person. The undead are little more than target practise to them, yet still not to be taken lightly, as the recent events have also forced hunters to scavenge for food supplies as the disease spread by the zombies has prevented eating animal meat.
Merchant
From far away and close by, merchants come and go selling their precious merchandise. Merchants have an eye for quality goods, and with their convincing tone they can usually get just what they need. Because of the zombie outbreak, they have suffered much however, financially. Having had to leave their caravans and supplies behind for the taking, most now live their life on the streets peddling with cheap wares, trying to gain their fortune back.
Herbalist
Herbalists have a talent with bandages and herbal medicine few can claim to have. Having gotten used to treating simple cuts and bruises, and in times of war being able to cure the most dire wounds and deadliest of poisons, their field of expertise has been exalted plenty. Now once more they are needed to treat the injuries of the unfortunate fallen.
Fisher
The fisher is a forbearing figure amidst the chaos and the dreary, enveloping darkness of the night. Claiming the bounty of the seas, fishers continue to offer mankind what it currently lacks the most; fresh, unspoiled food.
Current Skills :
Cooking
Being able to cook and prepare food is an invaluable skill in a world where preserved food spoils quickly under the influence of the zombie disease.
Medicine
To treat cuts and remove disease and poison from the body, one needs to be proficient with herbs, potions and other healing equipment.
Fishing
Fishing requires years of practise to master well. Fish are not quite as easily caught and slain as zombies are, despite the obvious differences between the two.
Locksmith
Putting your equipment behind locked doors might be the only answer to fight looting and stealing that is going behind your back. Remember that you can only carry so much on yourself and there's not much people won't do to survive!
Repair
Without armor of any kind and a weapon of some sort, any living being can only go for so long and survive in the plague-ridden streets. You'll have to be able to make a stand and without keeping your equipment in good shape, you won't stand much a chance of beating a band of muggers. Fixing equipment is also a good source of income as a stand-alone craft.
Mining
It can be difficult to scavenge ingots and this is where mining steps in. Being able to have a constant supply of ore is a real boon for crafters and many miners are quick to set up their own small business and take great measures to make sure their ore deposits are not taken over.
Enchanting
Enchanting is a skill that can be used to imbue items with magical powers. To do this an enchanter requires an enchanting rod equipped with a gem. The power of the enchantment depends on the gem used, as does the type of the bonus. Most common gems grant 'sequencing' properties to weapons and armor, but some extremely rare gems can be used to even revive dead players to life, and other incredible tasks.